Custom Keybinding

There is not yet an in-game way to rebind keys, but there is a configuration file that you can use to make your own control schemes.

The file bindings.ini in your Windborne game directory (typically located at \Program Files (x86)\Steam\SteamApps\common\Windborne) contains a text listing of these bindings.

If the binding for a given game function is not in the file, we use defaults (listed at the end of this article).

The pattern for a key binding is the name of the activity, followed by an equals sign, followed by the name of the key or button you wish to use.

For example, this line



makes the W key on your keyboard move your character forward. If you wanted to use the up arrow on your keyboard, you would replace it with this:



If you wanted to use both, you can simply enter both lines:



You can also use dashes to indicate modifiers keys. For example:



returns you to the dragonstone if you hold the left control key and press R.

 Known issues and warnings

-You have to specify LCONTROL and RCONTROL individually. There is no general "CONTROL" binding (this is also try for alt, shift, and the number/numpad keys) -Certain actions don't work well if you use that key with a modifier in another binding (specifically the Move actions). If you set up your keys like this:



you will both move AND jump when pressing Control.

-Binding a key in one place does not remove that key from other bindings. You have to do that yourself.

-Names are case sensitive

-Adding a binding to a file clears out all defaults for that binding on that device. So binding the T key to ActivateBlock would clear all keyboard keys from the ActivateBlock defaults. Controller defaults will remain.

Bindings

Key and Button Names

 Defaults